Albion Online Guide: GMs Compete for Guilds

Recently I saw a player recruiting for a prominent guild in global chat. Not so noteworthy except the player had a (GM) indicator next to their name. I’ve never seen that before.

For what it’s worth (probably not much), here are a few of my scattered thoughts on that:

Albion Online GMs

  •  I really don’t know the extent of a GM’s power, but it seems to me like guilds with one or more GM in their ranks would have some (unfair?) advantage over those that don’t. Even just having a GM doing your recruiting actually seems significant to me and very few of us would ever know whatever else the GM is doing for their guild behind the scenes.
  • First and foremost, GMs should be as unbiased as possible. Being part of a guild goes against that notion. I wonder if the GM would police their guild members the same way they would police the general player base. I hope they would.
  • I assume SI doesn’t want to expend the resources to actually pay GMs and so they’re getting volunteers from the player base to GM, which is why some of them have guilds. GMs are important in a community like this. I think SI should dedicate resources to pay GMs as core employees and they should not be players (at the very least not while they wield their GM powers).


I know this is beta so some might say “nothing really matters right now”, but for the game to be healthy, SI should do everything it can to at least present the appearance that the game is fair to its players.

Albion Online

Oddly enough, I’m on the side of the OP here but for completely different reasons. I know enough GM’s to know that abuse of power isn’t even an option for them so that doesn’t concern me. From the side of “they get upfront knowledge before the rest of the server” is true but I’m on the same developer round table as them (and a lot of other guild leaders) so that’s not an issue either and it’s a necessary part of beta development (whatever your opinion on the matter).

The part that is unfair is simply the (GM) tag and the possible weight it throws around in conversations and chat channels. If you see anything with the (GM) tag in chat and you don’t know the inner workings of the system (they are likely just forum mods), you are automatically going assume that they are official ‘Game Masters’ like all the other games we’ve played. We actually fell for it early in this beta when a person with the GM tag asked for an alliance with us. My immediate reaction was; “holy shit boys, we’re going to be allied with a GM!.” You can you see where this would immediately skew your decision making process

Here are some of the unintended advantages that (GM)’s get. After talking with some of them, they would rather not even have the tag in game because they think it’s unfair too.


  • GM recruiting for a guild – new players are going to flock to that guild like crazy. Giving them a huge advantage on the recruiting front. What new solo player wouldn’t want to join THE GUILD THAT THE GM’S RUN!
  • Buying and Selling things over trade chat – Again, when uninformed people see a GM buying or selling things they are going to assume that it’s a fair price (or maybe even better). Whenever I buy something from someone in trade chat I quickly check the popular markets to make sure the price is competitive. New player Bob is going to take the GM’s word as gospel and potentially pay more for the item. This gives said GM a huge advantage when playing the markets. (I’ve seen it happen first hand)
  • Alliance and politcal relations – Following the trend, new guilds will make false assumptions when a GM asks if they want to join their alliance.

Which Dagger Pair Build is the Best for GvG in Albion Online?

I am still wondering if the Dagger Pair build is the best for GvG. So I have many problems. Today I’ll talk about this topic.

Albion Online Dagger Pair build

These are the build where I am talking about:

Build 1
Head: Guardian Helmet (Stone Skin);
Armour: Mage Robe (Frost Shield);
Feet: Mage Sandals (Energetic Sprint).

Build 2
Head: Assassin Hood (Meditation);
Armour: Assassin Jacket (Ambush);
Feet: Scholar boots (run).

Build 3
Head: Assassin Hood (Smoke Bomb);
Armour: Hunter Jacket (Haste);
Feet: Scholar boots (run).

And below is the solution:

Dagger pair (dash)
.3 leather helmet meditiation move passive
.2 leather armor haste move passive
.1 cloth boots run damage passive or
.2 leather boots rush/refreshing sprint move passive.

Health/damage food healing potions. Bring a mount. Daggers aren’t the best for this. It might even be better to use a simple dps setup and go for caps.

Single target dps (my recommendation):

Dagger pair dash
.3 leather meditiation move passive
.3 cloth armor frost shield damage passive
.2 leather boots rush/refreshing sprint move passive
.3 cloth boots energetic sprint damage passive

Health/damage food, healing potions
maybe the player are a burst character, so utilize it. With meditation you’ll be able to burst a target in 3 seconds (3stacks). Mobility and low cooldowns are your best defenses.

Albion Online Wishlists by Game Players(Part Ⅱ)

Last week we have talked some albion online wishlists, now we continue the topic:

Speaking of the Auction House (NO 30day Auctions)

In Kingspool, I have noticed attempts to “Devalue” the market. Why? I have no idea. I have noticed many of my crafted items that “Stack”, primarily the “Consumables”, are all being purchased and relisted at a lower price point. What? It’s true. Say I was selling “Chicken Pies”, and I had 50 @ 2000s/ea. Someone comes in and buys almost all the Chicken Pies available on the market and relist them 600 @ 700s/ea for 30 F’in! Days! This is some crazy attempt to devalue the market in Kingspool. And, it’s not limited to “Consumables”. To combat this behavior the 30 day auction must GO!

  • Limit “Stackable” auctions to 3 days.
  • Limit “Single” Items to 7 days.

Speaking of Crafting and Auction Houses

albion online

The crafting areas, in the front of towns, owned by players, are a “Dead Zone”. No matter which town you go to, they are all dead. Maybe it’s the 250% – 900% they want to use their crafting station; but, I’ll build my own, thank you very much. And thus I would suggest the following changes.


  • The “Auction House” stays the same; maybe a higher tax might be needed.
  • All Crafting stations come equipped with a chest and vendor that match the tier of the station.
    i.e. A T3 “Journeyman” crafting station can sell T3 items at a considerable less tax than at the “Auction House” and have a T3 chest to store mats or whatever.
  • Crafters can repair gear at any accessible crafting station for FREE! Or, maybe they will choose to only repair items they crafted for FREE. 👿 Repairs should occur in the trade window on items up to their highest crafting skill.
  • Farming, Cooking, Ranching, Alchemy excluded for obvious reasons.
  • Guild Islands could open up as “Crafting Emporiums”.
  • With these changes, players could find their favorite places to shop and know where to find the “Best Gear” at the “Best Prices” from “Renown Crafters”!

Speaking Of Mats

Collecting mats is terrible and I want to make it worse!
The rate of mat respawn in this game is incredibly awesome, too bad I can never seem to carry enough. This needs to change. Currently, the same “nodes”, closest to town, get harvested over and over.

  • The more a mat is harvested the slower it should respawn.

This would encourage adventuring farther away from town.

  • The carrying weight limit has to be increased. But How?

If I’m riding an Ox and I jump off to fight a Bear or Wolf or mine some Iron, I’m obviously not going to take all of the stuff on the Ox and carry it.
Just like adding increasing my maximum carry load on my footwear, the Ox or Horse should increase my max carry load weather mounted or dismounted, except in dungeons or where mounts aren’t allowed.

Speaking of Oxen

Oxen are just too damn slow and I don’t like to take an Ox out collecting mats. They need a speed increase.
A “Spur”(Sprint) that offers a 35-50% speed increase with a 60s cool down while “NOT” under attack.
Scale the “Spur” with a better quality mount. A “Normal” mount will only Giddy-Up for 10s, “Excellent”-15s, “Masterpiece”-20s, Epic-25s, and “Legendary”- 30s or 35s 😀 after all it’s Legendary.
I think these changes would make that long ride back to the city much more tolerable.

Raising Mounts

albion online

  • Could they eat less with higher quality food? Or
  • Produce a higher quality mount if fed a higher quality produce.

Add some Music please!

I think this game could be the next “Epic” game; and, it needs some Epic music. Make the music an optional download if necessary; but, MUSIC PLEASE! Each town should have its own special music, and there should be dungeon music, fight music ect. I realize that with all the different cultures playing this game, choosing the “right” music could be difficult. However, some music transcends all cultures.

Addition of “Rare Items”

On certain occasions known only to the devs, say once a month or once a week or once a year, make certain items lootable. Like a wood stove from a dungeon(see the attached picture). These “Rare” items could replace a trophy in a house and add A LOT of happiness to me and my hirelings.

Saved for Last

After 30days I upgraded to the Legendary Founders Package. If you knew me, you would know that says the Devs are building a GREAT GAME. My friends asked me “Is it worth the $99”. I was hesitant to answer this question, and, having a hard time justifying the purchase. The “Gold” and the “House” made it worth it to me. But, I think there needs to be some changes.

  • Every in game item in this Founders Package is “Mine”, I paid for it. The items in this pack should be bound to my account and NOT lootable. I realize there are other “In Game” possessions that one could argue are more valuable and should be “Bound” to their account. But they weren’t “purchased”.
  • The “Legendary” Horse and Ox should be “Legendary”. I was extremely disappointed when I noticed they were “Normal”. Come On! If I call my “Volkswagen” – “Porsche” that doesn’t make it the same quality as a real “Porsche”. As far as that goes, it wouldn’t hurt to make the “Explorer” clothing a little better quality too.

Albion Online Wishlists by Game Players(Part Ⅰ)

Today we will introduce the wishlist by game players.

Albion Online

Remove global chat.

Why remove global chat?

  • No gold spam
  • No Guild recruiting spam
  • No trolling
  • No “What’s the best build for “X”?” or “What’s the highest DPS build?”
  • Frankly put, global chat just doesn’t work with this games design.
  • The addition of Push to Talk VOIP, like in Day Z, that can be toggled on and off would be surprisingly useful.

Include a function to “Mute” a player from your VOIP

Add Instanced PVP!
This is huge. I have done little to no PvP. I have dueled some friends; and, avoided some reds. And frankly, the grind of crafting is starting to feel more like a job than a game I’m playing for fun. Instanced PvP should start as a Journeyman and stop wherever the devs decide to stop it.

  • When I queue for PvP, I choose the armor and weapon I wish to use for that match. This allows me to try out different combinations, so I know what direction I want to take my Destiny Board; and, keep me from wasting knowledge points on gear that just don’t work for me.
    The specs on the gear(preferably of “Epic” quality) are the same for every player. No TWINKS
  • If I queue for PvP near Kingspool, then that is the team I play on. Kingspool will play against another city including another group of players from Kingspool if necessary.
    This is where you will meet other players from your area, make friends, find guilds in your area, ect.
    The groups are completely ROG-PUGs at least for journeyman and adept. Devs can decide the appropriate level for “formed group” PvP.
  • Each town will have its own colors so you know who your teammates are.
  • This also gives you the opportunity to interact with players and guilds from other cities and add them as a friend, or NOTE them as a worthy opponent.
  • The rewards for the matches are simply Rough Stone and Rough Logs. No fame, No silver.
  • All kinds of MAPS, Domination, CTF, and Deathmatch.

Looting other players is probably the main reason my friends and I looked into this game, and, I think it’s about time a game allowed looting another player. I would like to see one change though; and, I can certainly understand opposition to this thought. But,

  • When you loot a player’s bones, you shouldn’t be able to just destroy all their items by tossing said items directly from their bones to the ground. Take them or leave them; but, not be able to just throw them on the ground and “destroy” them.
  • If you want to take the time to put them in your pack, then destroy them, go right ahead.

Albion Online

Housing and Trade
I noticed how excited the devs were about the additional biomes they are adding to the game. Housing should match the biome it was built in right?

The stone collected from a specific biome would build a “Biome” appropriate structure that looked different than a structure from another biome.
i.e. If I want a Villa looking house in Kingspool then I have to go to a sandy biome and collect enough stone; or, I could trade some European looking stone from my area with a player from a sandy/desert biome.

Now we have a reason to form alliances and establish trade routes; or, go to war.

Speaking of Housing

House building, or any building of any kind in Albion Online, is HORRIBLE. I have literally fallen asleep trying to upgrade my structures. I dread this aspect of the game. It should be one of the most rewarding!

  • Instead of me doing the actual “building”, I would like to be more like a “Contractor”. I’ll bring the supplies and get the project started. Then come back later to see if the job is done and click the “Upgrade” button. Building upgrades should be like “Island Upgrades” Wait 20m to 30m for the upgrade to complete while I’m crafting or doing ANYTHING else.
    Or make “Building” an actual craft and allow me to package up my completed house and sell it on an auction house or vendor.
  • As an “Elder” builder, building or upgrading an “Adept” structure should take considerably less time than an “Adept Builder”.