Another Albion Online Localising Resources

After read albion online continent map with region specific resources I was literally gonna make a similar suggestion when i saw this haha been meaning to do a post about localising resources away from each other awhile now.


I was gonna split it in 4 resources (Wood, fabric, Metal, Leather) and have rocks a general resource myself that can be found everywhere.

They other option is to add 2 more continents and have 1 continent favor 1 type of resource, seeing people are complaining about lack of landmass currently. (Or keep the current land mass as is and split the resources so west side has wood, right side has cotton on the east cont, and west cont is same with leather and ore. Only travel past between these continents would be the ports in the red zones to get to the other continents.

There a couple options of doing this imo:

1. Remove 80% of the resource spawns from each zone except 1 type in the area being changed to say wood area;s and like double the amount of trees in that zone aswell and do this for all the zones.

2. Greatly reduce the respawn rate of nodes in the area there not meant to be in and boost the respawn rate of the abundant resources. For example wood area’s would have a 400% respawn increase on wood but reduce the respawn of metal/cloth/leather by 300% or what not. This will greatly vary the resource markets between town and town.

I like the localizing resources to area’s like this because it will greatly alter the market value so the common material will be Inexpensive while the now rarer ones would go up in price. this allows people to buy the inexpensive resource in one town take it to the town where it is rarer vie OX trade run and sell it for a profit, so it creates a brand new play style for people to play merchants. With merchants come the need for Bodyguards aswell so then it also allows for mercenarys to take hold of the world of albion.

u should also leave some hot spots where one type of the rare resources may spawn in some zones like there is now with ore fields and all that so it creates a pvp hot spot since the ore there is now more desirable/rarers in zones that dont have ore in.

About Albion Crafting Quests You Need to Know

When i got a quest item, fox pelt’s/cloth armor then hand in the quest to get the reward i notice the items still in the bag i’m ok with fox pelts cotton etc, but having armors fill slots as if the quest was not asking they need it only if u can waste your resources to make the items u don’t need, as by then u had a set u liked. I’m unsure if this is a bug or meant to be.


Yes that is how the quests are supposed to work. A lot of people like to do them as an easy way to trade the sigils for equipment or for fast gold if they already have the materials in their bag or chest. If you don’t want the armor, then you can salvage it and save the returned materials in case you want to do the quest again.

The good thing is, if you are crafting armour or weapons, this offers you a dual way of improving your skill, improving your gathering ability and you are improving your reputation with a particular factor. Plus the salvage option means you can recycle some material as selling so many items is not really viable if everyone else is doing.

As Albion Online Premium: Which is the Best Way to Grind

Albion being closed beta, have you experienced it? I just picked the game up yesterday and I am loving it so far!

I understand there will be a lot of grinding to level up skills and I’m okay with that. Just had a couple of questions to grind fame and equipment for getting ready for pvp. I’m looking to transition into a tanky peeler in pvp player, however I like leveling up in dungeons. What would be the best way to grind fame and obtain tier appropriate gear at the same time? Can this be accomplished strictly via dungeon grinding before I transition to pvp with a guild?


You can pretty much easily get to T4 gear with the mobs found in safe (green) zones and dungeons.
Remember that dungeons in Albion online are Open World and not instances.
Usually you farm mobs of 1-2 tiers higher than your current gear with the help of a DPS if you are tank like me. You will get more fame than same Tier mobs.

For tank, I advise full plate because they have really awesome bonus armor/magic resistance and in PvP it’s like a real tank.
For the weapon depend on your preferences because they have différents skills linked to them.
So up to your playstyle 🙂

Here the link for the weapons abilities list: Basic Weapons Guide v1.0

Enjoy your stay :3

PS: Please remember that is a CBT and it will receive HUGE update that may change the game a lot while in CBT. So, just test the things you want, learn to play and how to start the game.
Don’t farm like there is no tomorrow (unless you really like it^^).

There will be a full wipe just before the OBT. Keep that in mind^^

Albion Online Closed Beta Overview

Albion Online is something I have kept on eye on for sometime now, and since I’ve been playing it during the closed beta period here are my initial thoughts on it. This is not a full review, as I will do that once it’s completely out.

We have a real empty spot when it comes to MMORPG games on Linux, and I used to love chilling out in WoW when I was a Windows minion, so finally having one comparable on Linux is great, but is it any good?

Initial thoughts
I have to say, that so far I am reasonably impressed with it. There seems to be no issues with performance, and the game actually looks reasonably nice. I do hope they beef up the graphics a little bit for PC players like us in future, but I understand why it’s missing a lot of options right now being cross-platform with mobile gamers too.

The game is more than a little daunting at the start, I found my head spinning a bit with no real welcome, and nothing really telling me what to do or where to go. It really is a sandbox style MMORPG, as you are free to do whatever you want. I really do suggest reading the beginner’s guide if you plan to pick it up and play it during the closed beta. Although even after reading that, I still wasn’t prepared.

The game is a grind, and certain things will take quite a bit of time. That’s true for most MMORPG games, but Albion even more so. The good thing about Albion Online is you can switch up what you’re focusing on whenever the hell you feel like it. This is thanks to the Fame system that allows you to earn Fame doing tons of different things like farming, crafting, getting resources, fighting etc. The grind is mainly annoying due to so much manual clicking needed. If, for example, a tree you’re cutting happens to have a ton of wood on it, you may end up clicking on it 6-7-8 times, and each time you click and wait. They need to tweak this behaviour if it is to keep PC players interest I think.

The fighting is a simple mechanic of click the enemy, and fight. You do have manual interaction with skills (so combat is a little MOBA like). The Player vs AI combat is perfectly fine, and seems to work okay. I’ve died from a skeleton once, as I didn’t really realise it was that much more powerful than my tier-2 gear.

It does bug me that there’s really no information on hovering your mouse over things, that’s something I would very much like to see expanded, as it reeks of mobile gaming having to click everything.

The chat box is also annoying me right now, luckily you can very easily disable the global chat tab, so you don’t have to put up with all the idiotic spam that goes on in it. I would really like to see some more anti-spam tools on it to prevent the same people spamming “JOIN MY GUILD” sort of stuff. Another annoying thing about the chat box, is that it’s covered up too often. Every time you go to craft something, you have to wait, and the UI covers up the chat box.

I’ve spent at least five hours in the game, so I’m still very early on and there’s a lot left for me to do and explore.

Just be warned, if you do plan to pick it up, all progress is reset when the closed beta finishes.

Final thoughts

It’s a big time sink, a fair amount of it is a grind, but it’s interesting to play. I’ve already made a few new buddies playing it after joining a guild named “Legends”, and I will probably continue playing it. I also purchased my very own island with in-game money, so that’s pretty cool.

It’s good to have a proper MMO like this on Linux. If you don’t hear from me for days, it’s probably because I’m hooked. Is it a game I can see myself still playing in a few months? I’m not entirely sure, it depends how good the later game content is like the proper PvE and guild territory wars are, but they sound fun.

Overall, I think it’s a pretty great start for an indie MMO.

Check out Albion Online here. You can still buy into it right now if you so wish.