Albion Online Update: Elaine Introduces Highlands

Albion Online has been released with Elaine a new, big update for the Sandbox-MMORPG, regarding the update and detail introduced Highlands Biom. For this new landscape, it offers hills full of lush meadows, green forests as well as rushing streams. Residents of Albion Online attempt to settling here. More cheap coins for sale like cheapest albion silver,don’t miss buy it.


Because the country offers many opportunities to build farms. But the mysterious Keeper have so far prevented any attempt to settle. This is the reason why there are also the remains of these attempts at settlement. In accordance to some gamers, they said: We are very happy to get cheapest albion online silver.

Albion Online Farming IslandThe Keeper are coming

The kepers have dedicated themselves to preserving nature and are also the guardians of powerful artefacts. In addition to the Highlands and Keepers, the update also introduces 21 new “Hell Artifact” items.

Additionally, for the marsh biomass, it has been reworked, what’s more, you will now meet animals and creatures, there are lots of bugfixes. Full Albion Online Details or latest news, you can head over to:

Detailed Features in Albion Online Update Darian

Darian is the last content update throughout this phase of Beta. The game designer is now working in full force on preparing the next phase of beta on which you can expect more details soon. Now is the feature details in Darian.



Study items

  • In crafting buildings, you can now “Study” crafted items.
  • You can study multiple items, and even multiple types of item, at once, provided other requirements are met.
  • Studying an item destroys it.
  • Studying an item grants you Fame towards the same Destiny Board unlocks that crafting that item would.
  • Studying an item is intended to be equivalent to repeatedly salvaging and recrafting it: you can spend Crafting Focus on it, Premium status improves the Fame gained, and the overall Fame gain should be equivalent.
  • The main limitation on what you can study is that you must be able to craft any item you want to study; it does not matter who crafted it, in much the same way that it doesn’t matter who gathers the resources you use to craft.
  • It is also necessary that the item is at full durability, and that the building you’re using can craft that item.

LP spending improvements

  • You can now use LP to unlock Mastery Levels on the Destiny Board from the beginning, rather than only after 20% of the Mastery Level is completed.
  • It costs 8 times more LP per Fame to unlock the first 20%, so it’s still more efficient to unlock that section through normal gameplay.

Player Spell Area Visualization

  • To further increase the readability of PvP, we implemented a pre-visualization of player AoE spells. This means on any AoE spells, the area will be highlighted on cast start.
  • The area will be filled with a gradient, this fill shows the exact time when the spell will hit the area.
  • The color of the area indicates the type of spell: enemy damage, friendly heal, enemy heal or friendly damage.



  • Names of deleted characters will be freed for use upon deletion. Names are reserved for the deleting account for 72 hours. After that time they can be claimed by anyone. Note: this change only affects characters deleted after this release.
  • New riding animations for Direboar and Direbear mounts.
  • Improved many animations.
  • Animations when crafting have been improved by swapping weapons out for building-appropriate tools.



  • Access rights can now have a maximum of around 50 individual settings per object.
  • Threat Generation on player spells has been reworked, to make the tank gameplay more interesting it is now more challenging to keep aggro.

Balance Changes

Arcane Staffs
Arcane Staffs Arcane Protection did not really shine as a slot 1 ability so far. The shield was quite weak and had a long cast. This has now been changed to an instant ability, allowing a more reactive playstyle.
The invulnerability on Enigmatic Staff was changed to a damage shield in the last content update, which fixed the staffs scaling per tier. However the damage absorbed per tick was too low, which hurt the Enigmatic Staff’s core role.

Arcane Protection

  • Damage Absorbed increased by 6%
  • Cast Time: 1s -> 0s
  • Base Energy Cost: 7 -> 6
  • Shield Duration: 5s -> 4s


  • Damage Absorbed per tick increased by 60%

The biggest change is on the Frost Shot. This spell should allow for good mobility, but the distances covered on high tiers was never intended and was actually a bug. Therefore the knockback distance is now always fixed to 11m.
Bows where also a bit too strong in dishing out instant AoE Damage, so Multishot damage was toned down a bit and the Rain of Arrows now have a 1s delay before they hit.
The Poisoned Arrows seemed a bit weak compared to the other slot 1 choices, so the dot has now 6 ticks. Making it easier to stack up the dot, as well as dealing more damage overall.

Poisoned Arrow

  • Number of Damage Ticks: 5 -> 6
  • Base Energy Cost: 5 -> 4
  • The Poison deals now magic damage.

Multi Shot

  • Damage Reduced by 8%

Frost Shot

  • Knockback distance is now fixed to 11m

Rain of Arrows

  • Added a delay of 1s before the first wave of arrows hits the ground

The Caltrops used to be a combination of damage and some cc. With the new spell Sunder Shot on slot 2 being now the best choice for damage, the focus of the Caltrops has been shifted stronger on the cc aspect.


  • Area Size: 1m -> 1.5m
  • Base Energy Cost: 3 -> 4
  • Slow Strength: 22% -> 50%
  • Damage Reduced by 44%

Cursed Staffs
Due to the heavy armor reduction the Armor Piercer has been extremely strong in group fights. To make Cursed Staffs a bit less mandatory the AR/MR reduction has been reduced and the damage increased. This way the spell’s damage output stays still high, but the effectivity doesn’t multiply in groups as much anymore.

  • Armor Piercer
  • AR/MR Reduction decreased by 38%
  • Damage increased by 75%

Infiltration’s long hit delay made the spell too hard to hit against other players. The hit delay has now been reduced to make the spell viable for pvp.


  • Hit Delay: 2.5s -> 1.5s

Holy Staffs
With the changed, faster executions, the 2s cast time was too long to successfully resurrect an ally. So the cast time has been adjusted.


  • Cast Time: 2.s -> 1s


After Cador we saw less Mace line items in the game, because without the help of the old armor spells the Hammer offered the better straight forward cc. With this patch we define the sub roles of the different mace line items stronger. While also offering Maces a strong cc spell on slot 2.

Pull Area

  • Hit Delay: 0.2 -> 0.6s
  • Area Size: 5m -> 7m

Silencing Strike

  • The spell now also purges enemy buffs on hit.

Battle Howl

  • Silenced duration increased by 17%

Root Prison

  • Enemies hit will now stay rooted for 2s after the channel ends.
  • Channel Duration: 4s -> 3s

Nature Staffs
The Well of Life heal was a bit too low, considering how risky it is to stay in place in the circle against another player team. To make up for the risk, the heal strength has been increased.

Well of Life

  • Heal increased by 10%

Increased the Dash Speed of the Reckless Charge to make it easier to hit and be useful for repositioning.

Reckless Charge

  • Dash Speed: 0.2 -> 0.6s

The Heroic Strike charges have been buffed to give the sword line more mobility and stickyness to the target. Also the Cleave ability now also applies the Heroic Strike charges, so it is possible to get the max out of the slot 3 abilities, independent from the Q choice.
To further increase the swords mobility, players can now also freely move during the whole Mighty Swing animation.

Heroic Strike

  • Speed Buff per Stack: 6% -> 10%
  • Speed Buff Duration: 5s -> 6s


  • Now also applies Heroic Strike Charges on hit

Mighty Swing

  • Standtime: 1s -> 0s

Cloth Armor
Frost Shield was making the squishy armors a bit too tanky, which outshined the other spell choices and also made the Cloth Armor users bypass their weakness a tad too good. Therefore the AR/MR buff strength has been reduced.
The penalty on the Speed Caster was removed, because picking this spell already has the drawback of sacrificing any defensive ability from the chest. Considering how squishy Cloth Armor is, this is already a big commitment.

Frost Shield

  • AR/MR Buff decreased by 33%

Speed Caster

  • Spellpower Reduction Removed, the cast speed bonus now has a penalty.

Mighty Swing

  • Standtime: 1s -> 0s

Cloth Helmet

  • The cleanse has been removed from the Ice Block, because the damage immunity alone is already a very strong choice for this slot.
  • The Speed Caster has been way too niche so far. With this update it also offers a 20% cast speed to make the spell more useful.

Ice Block

  • Removed the Cleanse
  • Can’t be used when silenced anymore

Disruption Immunity

  • Added an additional 20% Cast Speed buff to the spell

Leather Helmet
To make cleanse more valuable and encourage using cleanses in team composition the spell now also cleanses allies in close proximity.


  • Now also cleanses allies in close proximity

Plate Shoes
The Shield Charge was capable of absorbing too much damage. Especcially in comparison with other shielding abilities like Sprint Shield.

Sprint Shield

  • Damage Absorbed increased by three times

Shield Charge

  • Damage Absorbed decreased by 15%

To allow for more possible combinations of damage buffing builds, the max damage buff height has been increased.

  • Max Damage Buff: 150% -> 200%

Albion Online New Context Update Darian Comes in May 18th

The Albion Online team has sent word that the Darian update to the game is ready to roll on May 18th. Darian will bring the Morgana rework, Item Study feature, new spells and more!


Darian is the last content update before the wipe and start of the next Beta phase, scheduled to happen this summer. This upcoming Beta 2 will include the New World redesign and more!

Darian contains everything that could be implemented before the large world update. Darian brings a reworked Morgana faction to the game alongside Morgana-themed housing drops, new weapon spells, crafting progression, learning point improvements and the typical bug fixes and feature enhancements.

12 new weapons spells will be added to the game.


  • Charge on Claymore (slot 3)
  • Fearless Strike on Claymore (slot 3)
  • Bloody Reap on Scythe (slot 3)
  • Magma Sphere on Great Fire Staff (slot 3)
  • Tackle on Great Hammer (slot 3)
  • Black Hole on Great Arcane Staff (slot 3)
  • Tornado on Double Bladed Staff (slot 3)
  • Enfeeble Blades on Demonic Staff (slot 3)
  • Salvation on Divine Staff (slot 3)
  • Battle Frenzy on all Axe line items (slot 2)
  • Sacred Pulse on all Holy Staff line items (slot 2)
  • Sunder Shot on all Crossbow line items (slot 2)


You can find out more details on the Albion Online site.

New Vanity Items in Albion Online Next Context Update

Albion Online will release the content update Darian later this month, and then you can use these new vanity items to make your island, territories. What types of furniture can you expect?


Torches and Standards
Your cozy camp of demon worshippers is not complete without a campfire or two to warm up the place.

Stone Pentagram
Home is where the demon-summoning pentagram is!

Weapon Crate
Rocking the Morgana faction logo, this crate will keep your items safe from harm.

Morgana’s Army Tent
Make sure people don’t confuse your camp for a pile of things, by adding this majestic tent.

Prison Cell
Pesky adventurers are better off locked away. For their own safety, of course.

Siege Ballista
Last but not least, scare foes away with this majestic siege ballista.

More information please click the official website.

Albion Online: A Heretic Faction

Albion Online is beefing up its PvE game with this month’s Cador update. If you’ve been following this title for any length of time, then no doubt you’ve noticed that its patches are downright huge — and Cador is no exception.


Cador begins with the addition of the Heretic faction, which will show up in new Heretic-themed dungeons overseen by dark masters. Another big change with the update is Albion Online’s new death mechanic, which allows players who run out of health a chance to get back on their feet before dying for good. An opposing player or mob then needs to move in for an execution, resulting in an additional strategic component in battles. Armor has been recategorized, a fame bonus mechanic has been introduced, and over 25 new abilities have been added to the game.

Sandbox Interactive said that Cador’s progress will allow the team to focus on adding more ability choices to weapons and lays the groundwork for the upcoming PvP reputation system. Good for your improvement?

Albion Online: Content Update Cador

Sandbox Interactive has unleashed the Cador update to Albion Online that brings a number of big changes to the game including a overhauled UI, new bosses and dungeons. Content is available for both single players and groups.


PvP and PvE players will also be challenged to more strategic game play with the addition of the new death mechanic that brings the “knock down” system on board that gives players the opportunity to revive themselves by slowly regenerating health. Successfully reviving sees a return to battle on the spot, though it is still possible for enemies to slay the player prior to gaining enough hit points to rise.

New Death Mechanic
Cador sees a new Death Mechanic that will have a player knocked down first, when their hit points run out first. An opposing player or mob then needs to move in for an execution, resulting in an additional strategic component in battles.

Mobile Repair Kits
A new furniture item, Repair Kits, get introduced. They are furniture items that you can place practically anywhere in the world that will then serve as a convenient repair station. Their functionality is more limited than that of a full-fledged stationary one, the repair costs are higher and they only have a limited lifetime – but the convenience they offer more than make up for it.

Armor Rework
The armor system has been simplified to improve the readability so our players more easily know what’s what. Cloth Armor will always be light, Leather Armor will always be medium and Plate Armor will always be heavy.

New Dungeons
Two new types of dungeons have been introduced to the game. The Mines and the Shanties are Heretic-themed and offer the gateway dungeon experience to low-tier solo players and small groups. Naturally, they come with new bosses and news mobs.